Check, if there was any error during installation, try deleting the game and run the installer again, but before install don’t forget to disable antivirus – it may often mistakenly delete files during installation process. Many of the problems with games launching happen because of improper installation. It is important to remember that only the final version of the video card driver must be loaded – try not to use the beta version, since they can have some terrible bugs.ĭo not also forget that for good game operation you may need to install the latest version DirectX, which can be found and downloaded from official Microsoft website. You can also try to install a past versions of the driver if the problem is not solved by installing the current version. There are often specially prepared optimized drivers for specific game. If Hellpoint crashes, Hellpoint will not start, Hellpoint not installing, there are no controls in Hellpoint, no sound in game, errors happen in Hellpoint – we offer you the most common ways to solve these problems.īe sure to update your graphics card drivers and other softwareīefore letting out all of your bad feelings toward development team, do not forget to go to the official website of your graphics card manufacturer and download the latest drivers. Frame rate is also a problem with some areas bringing us way down into the low twenties to high tens at times.Hellpoint crashes? Game not starting? Bugs in Hellpoint? Solution to most technical problems. When it’s trying something unique, it looks great even if it’s not the most graphically advanced game out there. Some boss designs feel like they belong in Dead Space. There are a few areas that make great use of colour with some superb environmental design and unique looks, but it doesn’t take too long to thrust you back into the same corridors. Corridors all look the same with light grey metals all over the place, occasionally lit up like a Christmas tree. It’s just really uninspired, with a dull generic sci-fi dystopian future design that I feel I’ve seen before many times. Hellpoint isn’t a bad-looking game to be honest. You can feel trapped into a specific area with the only option to either push through or backtrack a long distance. If you use them too close to another one, it can often feel like a waste of rare resources. It adds a layer of choice of when is best to use them. With a rare item you can synchronise these breaches and teleport between them. Leveling up is done at the breaches and you can level a wide array of stats that appeal to your playstyle, such as stamina, health, mana, strength, etc. You can raise or lower the difficulty of an area using certain items, so if an area is giving you trouble you don’t need to overly grind levels to get through. The changes the black hole brings are so insignificant and unnoticeable that it can often feel like an underused mechanic. The station orbits around this black hole and adds some dynamic elements to the game world. This time it’s the black hole that is literally at the centre of the game. Like many Souls-like games, Hellpoint has a unique mechanic that it bases its entire game around. Where in Dark Souls the bosses are essential to the lore and feel like they belong, in Hellpoint they are just there. The biggest sin though is that they don’t really have a place in the universe. They are much easier than they look and I often came out on-top on my first attempt. Most of the time simply strafing around them and dodging their attacks is enough to deal with them. So what are the bosses like? For the most part they are fine and apart from a couple stand-outs, don’t offer anything unique or interesting. The enemies that you fight against can get tiresome really quickly and you will be fighting a lot of the same type throughout the game. Certain areas can be completed in different orders, but as a whole I wasn’t really impressed. It doesn’t give you a clear direction where to go and lets you discover the way by yourself. Level design is of course a mostly linear affair, but with winding paths and interconnected areas. There’s also just a general lack of polish in the gameplay as a whole combat feels floaty and hit detection feels off with a lack of visual feedback. There’s even a dedicated jump button that fits in with some platforming-focused levels, though I often fell to my death due to imprecise controls. I played with a sword on one hand and a railgun on the other. There’s plenty of variety here to suit everyone’s playstyles. You’ve got your standard light and heavy attacks alongside your dodges and ranged weapons. If you’ve played any Dark Souls game in the past, you will be at home with the core gameplay.
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